This electronic work was developed using SuperCollider, blending live sound processing and generative composition. The main components consist of custom SynthDefs for instruments such
as blip, reverb, and bpfsaw, which generate sound through synthesizers and filters. Each performer will interact with live processing using MIDI or audio inputs, with some sections focused
on sound manipulation, dynamic volume changes, and evolving textures. Techniques such as granular synthesis and spatial modulation create an immersive soundscape. The project's code, available on my GitHub.